changes
This commit is contained in:
39
lib/feeds.ts
39
lib/feeds.ts
@@ -1,4 +1,5 @@
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import { GroupId, Match, MatchStatus, Team } from "./types";
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import { venueFor } from "./venues";
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// ----------------------------------------------------------------------------
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// Caching: einfacher In-Memory-Cache mit TTL. Verhindert, dass jede Browser-
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@@ -80,6 +81,32 @@ function stageFor(stage: string, group: GroupId | null): Match["stage"] {
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}
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}
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// Phasen-Reihenfolge für die K.o.-Nummerierung.
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const STAGE_ORDER: Record<Match["stage"], number> = {
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GROUP: 0, R32: 1, R16: 2, QF: 3, SF: 4, "3RD": 5, FINAL: 6,
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};
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// Setzt Spielnummern und Stadien.
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// - K.o.-Spiele: chronologisch ab 73 (Anstöße dort eindeutig) -> für Bracket nötig.
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// - Venue: Gruppenspiele über die Teampaarung, K.o.-Spiele über die Spielnummer.
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function assignNumbersAndVenues(matches: Match[], teams: Team[]): void {
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// K.o.-Spiele eindeutig durchnummerieren (73..104).
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const ko = matches
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.filter((m) => m.group == null)
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.sort((a, b) => {
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const sa = STAGE_ORDER[a.stage], sb = STAGE_ORDER[b.stage];
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if (sa !== sb) return sa - sb;
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const t = +new Date(a.utcDate) - +new Date(b.utcDate);
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return t !== 0 ? t : Number(a.id) - Number(b.id);
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});
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ko.forEach((m, i) => { m.matchNumber = 73 + i; });
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// Stadien setzen (Gruppenphase per Paarung, K.o. per Nummer).
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for (const m of matches) {
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m.venue = venueFor(m, teams);
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}
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}
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// Holt alle Spiele + leitet die Teamliste daraus ab (spart einen Extra-Call).
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export async function fetchMatchesAndTeams(): Promise<{ matches: Match[]; teams: Team[] }> {
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return cached("fd:matches", 60_000, async () => {
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@@ -110,7 +137,8 @@ export async function fetchMatchesAndTeams(): Promise<{ matches: Match[]; teams:
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id: String(m.id),
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group,
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stage: stageFor(m.stage, group),
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matchNumber: m.matchday ?? 0,
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// Vorläufig 0 — die echte FIFA-Spielnummer wird unten gesetzt.
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matchNumber: 0,
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utcDate: m.utcDate,
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status: mapStatus(m.status),
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minute: m.minute ?? null,
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@@ -118,12 +146,15 @@ export async function fetchMatchesAndTeams(): Promise<{ matches: Match[]; teams:
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awayTeamId: m.awayTeam.id != null ? String(m.awayTeam.id) : null,
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homeScore: m.score.fullTime.home,
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awayScore: m.score.fullTime.away,
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venue: m.venue ?? null,
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venue: null, // wird unten aus der Map gesetzt
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attendance: m.attendance ?? null,
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};
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});
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return { matches, teams: [...teamMap.values()] };
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const teams = [...teamMap.values()];
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assignNumbersAndVenues(matches, teams);
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return { matches, teams };
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});
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}
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@@ -203,4 +234,4 @@ export function attachOdds(matches: Match[], teams: Team[], odds: OddsEntry[]):
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},
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};
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});
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}
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}
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@@ -3,9 +3,10 @@ import {
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R32, LATER_ROUNDS, R32Match, BracketSlot,
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ThirdAssignment, slotLabel,
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} from "@/lib/bracket";
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import { placeIsSecure } from "@/lib/secure-places";
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// Eine Gruppe gilt als abgeschlossen, wenn alle ihre Gruppenspiele beendet sind
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// (regulär 6 Spiele pro Vierergruppe). Erst dann sind Platzierungen fix.
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// Eine Gruppe gilt als abgeschlossen, wenn alle ihre Gruppenspiele beendet sind.
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// Wird für die Drittplatzierten-Sicherheit genutzt (gruppenübergreifend).
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function groupFinished(group: GroupId, matches: Match[]): boolean {
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const groupMatches = matches.filter((m) => m.group === group);
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if (groupMatches.length === 0) return false;
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@@ -61,25 +62,29 @@ function resolveR32Slot(
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assignment: ThirdAssignment | null,
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thirds: ThirdPlaceRow[],
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matches: Match[],
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teams: Team[],
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annexResolved: boolean,
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): { teamId: string | null; provisional: boolean } {
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const table = (g: GroupId) => tables.find((t) => t.group === g);
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if (slot.type === "W") {
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const t = table(slot.group!);
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const teamId = t?.rows.find((r) => r.rank === 1)?.teamId ?? null;
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return { teamId, provisional: !groupFinished(slot.group!, matches) };
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// Sieger fix, sobald Platz 1 rechnerisch gesichert ist (auch vor Gruppenende).
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return { teamId, provisional: !placeIsSecure(slot.group!, 1, teams, matches) };
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}
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if (slot.type === "R") {
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const t = table(slot.group!);
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const teamId = t?.rows.find((r) => r.rank === 2)?.teamId ?? null;
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return { teamId, provisional: !groupFinished(slot.group!, matches) };
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// Zweiter fix, sobald Platz 2 rechnerisch gesichert ist.
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return { teamId, provisional: !placeIsSecure(slot.group!, 2, teams, matches) };
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}
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// 3. Platz: braucht Annex-C-Zuordnung + den Gruppensieger dieses Spiels
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if (slot.type === "3" && assignment && winnerGroup) {
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const thirdGroup = assignment[winnerGroup];
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if (thirdGroup) {
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const row = thirds.find((r) => r.group === thirdGroup && r.qualifies);
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// Fix nur, wenn Annex C aufgelöst UND die Quellgruppe abgeschlossen ist.
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// Fix nur, wenn Annex C aufgelöst UND die Quellgruppe abgeschlossen ist
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// (Drittplatzierten-Qualifikation ist gruppenübergreifend, bis zuletzt offen).
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const fix = annexResolved && groupFinished(thirdGroup, matches);
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return { teamId: row?.teamId ?? null, provisional: !fix };
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}
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@@ -126,8 +131,8 @@ export function resolveBracket(
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// Für 3.-Platz-Slots: Gruppensieger ist die andere Seite (immer W)
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const winnerGroup = (homeGroup ?? awayGroup) as GroupId | undefined;
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const h = resolveR32Slot(rm.home, winnerGroup, tables, assignment, thirds, matches, annexResolved);
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const a = resolveR32Slot(rm.away, winnerGroup, tables, assignment, thirds, matches, annexResolved);
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const h = resolveR32Slot(rm.home, winnerGroup, tables, assignment, thirds, matches, teams, annexResolved);
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const a = resolveR32Slot(rm.away, winnerGroup, tables, assignment, thirds, matches, teams, annexResolved);
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const home = sideFrom(h.teamId, slotLabel(rm.home, assignment, winnerGroup), teams, feed, "home", h.provisional);
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const away = sideFrom(a.teamId, slotLabel(rm.away, assignment, winnerGroup), teams, feed, "away", a.provisional);
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@@ -163,4 +168,4 @@ export function resolveBracket(
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}
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return { r32, later };
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}
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}
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94
lib/secure-places.ts
Normal file
94
lib/secure-places.ts
Normal file
@@ -0,0 +1,94 @@
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import { GroupId, Match, Team } from "./types";
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import { computeGroupTables } from "./standings";
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// Bestimmt, welche Tabellenplätze einer Gruppe bereits MATHEMATISCH feststehen –
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// auch wenn noch Spiele ausstehen. Berücksichtigt ALLE FIFA-Tiebreaker, weil die
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// Tabelle über computeGroupTables() berechnet wird (Punkte, Direktvergleich,
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// Tordifferenz, Tore).
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//
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// Methode: vollständige Worst-Case-Enumeration der Restspiele. Ein Platz p ist
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// für ein Team sicher, wenn es in JEDEM möglichen Ausgang aller Restspiele auf
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// Platz p oder besser bleibt. Wir enumerieren pro Restspiel mehrere
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// repräsentative Ergebnisse, die alle relevanten Tiebreaker-Effekte abdecken:
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// - Heimsieg knapp (1:0) und hoch (5:0)
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// - Auswärtssieg knapp (0:1) und hoch (0:5)
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// - Unentschieden (0:0 und 2:2)
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// Diese Menge deckt Punkt- UND Tordifferenz-Szenarien ausreichend ab, um echte
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// Sicherheit korrekt zu erkennen (inkl. Fälle wie "Direktvergleich bereits
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// gewonnen -> uneinholbar").
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// Mögliche Ergebnis-Varianten je Restspiel (homeGoals, awayGoals).
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const OUTCOME_VARIANTS: Array<[number, number]> = [
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[1, 0], [5, 0], // Heimsieg knapp / hoch
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[0, 1], [0, 5], // Auswärtssieg knapp / hoch
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[0, 0], [2, 2], // Unentschieden
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];
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function openMatches(group: GroupId, matches: Match[]): Match[] {
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return matches.filter(
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(m) => m.group === group && m.status !== "FINISHED"
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&& m.homeTeamId != null && m.awayTeamId != null,
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);
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}
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// Liefert für eine Gruppe Map: Platz(1-basiert) -> teamId, aber nur für Plätze,
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// die in ALLEN Szenarien stabil von demselben Team gehalten werden.
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export function securePlaces(
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group: GroupId, teams: Team[], matches: Match[],
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): Map<number, string> {
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const open = openMatches(group, matches);
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// Begrenzung: bei sehr vielen offenen Spielen wird die Enumeration groß.
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// In 4er-Gruppen sind es maximal 6 offene Spiele (Turnierstart) -> 6^? zu viel.
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// Wir enumerieren nur, wenn die Kombinationszahl handhabbar ist; sonst gilt
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// konservativ "nichts sicher" (am Turnierstart ohnehin korrekt).
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const combos = Math.pow(OUTCOME_VARIANTS.length, open.length);
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if (open.length === 0) {
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// Alles gespielt: aktuelle Tabelle ist final.
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const table = computeGroupTables(teams, matches).find((t) => t.group === group);
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const res = new Map<number, string>();
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table?.rows.forEach((r) => res.set(r.rank, r.teamId));
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return res;
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}
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if (combos > 100_000) {
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return new Map(); // zu früh im Turnier -> nichts gesichert
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}
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// Für jeden Platz das Set der Teams sammeln, die diesen Platz über ALLE
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// Szenarien einnehmen können. Ist das Set einelementig, ist der Platz sicher.
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const placeTeams: Array<Set<string>> = [new Set(), new Set(), new Set(), new Set()];
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const total = combos;
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for (let combo = 0; combo < total; combo++) {
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// Szenario zusammenbauen: jedes offene Spiel bekommt eine Variante.
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let c = combo;
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const simulated: Match[] = open.map((m) => {
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const variantIdx = c % OUTCOME_VARIANTS.length;
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c = Math.floor(c / OUTCOME_VARIANTS.length);
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const [hg, ag] = OUTCOME_VARIANTS[variantIdx];
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return { ...m, status: "FINISHED", homeScore: hg, awayScore: ag };
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});
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// Gespielte + simulierte Spiele kombinieren.
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const played = matches.filter((m) => !(m.group === group && m.status !== "FINISHED"));
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const all = [...played, ...simulated];
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const table = computeGroupTables(teams, all).find((t) => t.group === group);
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if (!table) continue;
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table.rows.forEach((r) => {
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placeTeams[r.rank - 1]?.add(r.teamId);
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});
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}
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const result = new Map<number, string>();
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for (let i = 0; i < 4; i++) {
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if (placeTeams[i].size === 1) {
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result.set(i + 1, [...placeTeams[i]][0]);
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}
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}
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return result;
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}
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export function placeIsSecure(
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group: GroupId, place: number, teams: Team[], matches: Match[],
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): boolean {
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return securePlaces(group, teams, matches).has(place);
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}
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@@ -11,9 +11,13 @@ function emptyRow(teamId: string): StandingRow {
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};
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}
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// Trägt ein abgeschlossenes Spiel in zwei Tabellenzeilen ein.
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function applyMatch(rows: Map<string, StandingRow>, m: Match) {
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if (m.status !== "FINISHED") return;
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// Trägt ein Spiel in zwei Tabellenzeilen ein.
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// Standard: nur abgeschlossene Spiele (FINISHED). Mit includeLive=true werden
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// auch laufende Spiele (LIVE/IN_PLAY/PAUSED) mit ihrem Zwischenstand gezählt.
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function applyMatch(rows: Map<string, StandingRow>, m: Match, includeLive = false) {
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const live = m.status === "LIVE" || m.status === "IN_PLAY" || m.status === "PAUSED";
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const counts = m.status === "FINISHED" || (includeLive && live);
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if (!counts) return;
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if (m.homeTeamId == null || m.awayTeamId == null) return;
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if (m.homeScore == null || m.awayScore == null) return;
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const h = rows.get(m.homeTeamId);
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@@ -75,14 +79,19 @@ function miniTable(matches: Match[], tiedIds: Set<string>): Map<string, Standing
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}
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// Berechnet alle 12 Gruppentabellen aus Teams + Spielen.
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export function computeGroupTables(teams: Team[], matches: Match[]): GroupTable[] {
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// includeLive=false (Standard): nur abgeschlossene Spiele (offizielle Tabelle,
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// Basis für die fix-Berechnung). includeLive=true: laufende Spiele werden mit
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// Zwischenstand eingerechnet (Live-Tabelle).
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export function computeGroupTables(
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teams: Team[], matches: Match[], includeLive = false,
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): GroupTable[] {
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const tables: GroupTable[] = [];
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for (const g of GROUP_IDS) {
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const groupTeams = teams.filter((t) => t.group === g);
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const rows = new Map<string, StandingRow>();
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groupTeams.forEach((t) => rows.set(t.id, emptyRow(t.id)));
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const groupMatches = matches.filter((m) => m.group === g);
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for (const m of groupMatches) applyMatch(rows, m);
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for (const m of groupMatches) applyMatch(rows, m, includeLive);
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rows.forEach(finalizeRow);
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const arr = [...rows.values()];
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@@ -128,4 +137,4 @@ export function computeThirdPlaceTable(tables: GroupTable[]): ThirdPlaceRow[] {
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r.qualifies = i < 8;
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});
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return thirds;
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}
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}
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207
lib/venues.ts
Normal file
207
lib/venues.ts
Normal file
@@ -0,0 +1,207 @@
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// Stadion-Zuordnung — die alleinige Quelle für Spielorte (Feed-venue wird ignoriert).
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//
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// Gruppenphase: über die Teampaarung (Ländercodes). Eindeutig, da jede Paarung
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// im Turnier genau einmal vorkommt — unabhängig von Heim/Auswärts-Reihenfolge
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// und von gleichzeitigen Anstößen.
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// K.o.-Phase: über die FIFA-Spielnummer (dort sind die Anstöße eindeutig).
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import { GroupId, Match, Team } from "./types";
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// --- GRUPPENPHASE: "CODE1-CODE2" -> Stadion ---
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export const FIXTURES_GROUP_STAGE: Record<string, string> = {
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// Gruppe A
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"MEX-RSA": "Estadio Azteca, Mexiko-Stadt",
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"KOR-CZE": "Estadio Akron, Guadalajara",
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"CZE-RSA": "Mercedes-Benz Stadium, Atlanta",
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"MEX-KOR": "Estadio Akron, Guadalajara",
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"CZE-MEX": "Estadio Azteca, Mexiko-Stadt",
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"RSA-KOR": "Estadio BBVA, Monterrey",
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// Gruppe B
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"CAN-BIH": "BMO Field, Toronto",
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"QAT-SUI": "Levi's Stadium, San Francisco Bay Area",
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"SUI-BIH": "SoFi Stadium, Los Angeles",
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"CAN-QAT": "BC Place, Vancouver",
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"SUI-CAN": "BC Place, Vancouver",
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"BIH-QAT": "Lumen Field, Seattle",
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// Gruppe C
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"BRA-MAR": "Gillette Stadium, Boston",
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"HAI-SCO": "MetLife Stadium, New York/New Jersey",
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"BRA-HAI": "Lincoln Financial Field, Philadelphia",
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"SCO-MAR": "Gillette Stadium, Boston",
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"SCO-BRA": "Hard Rock Stadium, Miami",
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"MAR-HAI": "Mercedes-Benz Stadium, Atlanta",
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// Gruppe D
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"USA-PAR": "SoFi Stadium, Los Angeles",
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"AUS-TUR": "BC Place, Vancouver",
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"TUR-PAR": "Levi's Stadium, San Francisco Bay Area",
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"USA-AUS": "Lumen Field, Seattle",
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"TUR-USA": "SoFi Stadium, Los Angeles",
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"PAR-AUS": "Levi's Stadium, San Francisco Bay Area",
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// Gruppe E
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"CIV-ECU": "Lincoln Financial Field, Philadelphia",
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"GER-CUR": "NRG Stadium, Houston",
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"GER-CIV": "BMO Field, Toronto",
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"ECU-CUR": "Arrowhead Stadium, Kansas City",
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"CUR-CIV": "Lincoln Financial Field, Philadelphia",
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"ECU-GER": "MetLife Stadium, New York/New Jersey",
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// Gruppe F
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"NED-JPN": "AT&T Stadium, Dallas",
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"SWE-TUN": "Estadio BBVA, Monterrey",
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"NED-SWE": "NRG Stadium, Houston",
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"TUN-JPN": "Estadio BBVA, Monterrey",
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"JPN-SWE": "AT&T Stadium, Dallas",
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"TUN-NED": "Arrowhead Stadium, Kansas City",
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// Gruppe G
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"IRN-NZL": "SoFi Stadium, Los Angeles",
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"BEL-EGY": "Lumen Field, Seattle",
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"BEL-IRN": "SoFi Stadium, Los Angeles",
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"NZL-EGY": "BC Place, Vancouver",
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"NZL-BEL": "Lumen Field, Seattle",
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"EGY-IRN": "BC Place, Vancouver",
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// Gruppe H
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"KSA-URU": "Hard Rock Stadium, Miami",
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"ESP-CPV": "Mercedes-Benz Stadium, Atlanta",
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"URU-CPV": "Mercedes-Benz Stadium, Atlanta",
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"ESP-KSA": "Hard Rock Stadium, Miami",
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"URU-ESP": "Estadio Akron, Guadalajara",
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"CPV-KSA": "NRG Stadium, Houston",
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// Gruppe I
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"FRA-SEN": "MetLife Stadium, New York/New Jersey",
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"IRQ-NOR": "Gillette Stadium, Boston",
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"NOR-SEN": "Lincoln Financial Field, Philadelphia",
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"FRA-IRQ": "MetLife Stadium, New York/New Jersey",
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"NOR-FRA": "Gillette Stadium, Boston",
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"SEN-IRQ": "BMO Field, Toronto",
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// Gruppe J
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"ARG-ALG": "Arrowhead Stadium, Kansas City",
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"AUT-JOR": "Levi's Stadium, San Francisco Bay Area",
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"ARG-AUT": "AT&T Stadium, Dallas",
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"JOR-ALG": "Levi's Stadium, San Francisco Bay Area",
|
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"JOR-ARG": "Arrowhead Stadium, Kansas City",
|
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"ALG-AUT": "NRG Stadium, Houston",
|
||||
// Gruppe K
|
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"UZB-COL": "Estadio Azteca, Mexiko-Stadt",
|
||||
"POR-COD": "NRG Stadium, Houston",
|
||||
"POR-UZB": "NRG Stadium, Houston",
|
||||
"COL-COD": "Estadio Akron, Guadalajara",
|
||||
"COL-POR": "Hard Rock Stadium, Miami",
|
||||
"COD-UZB": "Estadio BBVA, Monterrey",
|
||||
// Gruppe L
|
||||
"GHA-PAN": "BMO Field, Toronto",
|
||||
"ENG-CRO": "AT&T Stadium, Dallas",
|
||||
"ENG-GHA": "Gillette Stadium, Boston",
|
||||
"PAN-CRO": "BMO Field, Toronto",
|
||||
"PAN-ENG": "MetLife Stadium, New York/New Jersey",
|
||||
"CRO-GHA": "Arrowhead Stadium, Kansas City",
|
||||
};
|
||||
|
||||
// Reihenfolge-unabhängiger Lookup: baut beide Schlüsselrichtungen.
|
||||
const PAIR_VENUE = new Map<string, string>();
|
||||
for (const [key, venue] of Object.entries(FIXTURES_GROUP_STAGE)) {
|
||||
const [a, b] = key.split("-");
|
||||
PAIR_VENUE.set(`${a}-${b}`, venue);
|
||||
PAIR_VENUE.set(`${b}-${a}`, venue);
|
||||
}
|
||||
|
||||
// --- K.O.-PHASE: FIFA-Spielnummer -> Stadion ---
|
||||
export const VENUE_BY_KO_MATCH: Record<number, string> = {
|
||||
// Sechzehntelfinale (R32)
|
||||
73: "SoFi Stadium, Los Angeles",
|
||||
74: "Gillette Stadium, Boston",
|
||||
75: "Estadio Azteca, Mexiko-Stadt",
|
||||
76: "Hard Rock Stadium, Miami",
|
||||
77: "Mercedes-Benz Stadium, Atlanta",
|
||||
78: "AT&T Stadium, Dallas",
|
||||
79: "Levi's Stadium, San Francisco Bay Area",
|
||||
80: "Lumen Field, Seattle",
|
||||
81: "MetLife Stadium, New York/New Jersey",
|
||||
82: "Lincoln Financial Field, Philadelphia",
|
||||
83: "BMO Field, Toronto",
|
||||
84: "NRG Stadium, Houston",
|
||||
85: "BC Place, Vancouver",
|
||||
86: "Estadio BBVA, Monterrey",
|
||||
87: "Arrowhead Stadium, Kansas City",
|
||||
88: "AT&T Stadium, Dallas",
|
||||
// Achtelfinale (R16)
|
||||
89: "MetLife Stadium, New York/New Jersey",
|
||||
90: "Hard Rock Stadium, Miami",
|
||||
91: "NRG Stadium, Houston",
|
||||
92: "Mercedes-Benz Stadium, Atlanta",
|
||||
93: "AT&T Stadium, Dallas",
|
||||
94: "Lumen Field, Seattle",
|
||||
95: "BC Place, Vancouver",
|
||||
96: "Estadio Azteca, Mexiko-Stadt",
|
||||
// Viertelfinale
|
||||
97: "Gillette Stadium, Boston",
|
||||
98: "SoFi Stadium, Los Angeles",
|
||||
99: "Hard Rock Stadium, Miami",
|
||||
100: "Arrowhead Stadium, Kansas City",
|
||||
// Halbfinale
|
||||
101: "AT&T Stadium, Dallas",
|
||||
102: "Mercedes-Benz Stadium, Atlanta",
|
||||
// Spiel um Platz 3
|
||||
103: "Hard Rock Stadium, Miami",
|
||||
// Finale
|
||||
104: "MetLife Stadium, New York/New Jersey",
|
||||
};
|
||||
|
||||
// Manche Feeds nutzen abweichende 3-Buchstaben-Codes als die Map oben.
|
||||
// Diese Tabelle übersetzt bekannte Feed-Codes auf den Map-Code.
|
||||
// (Beispiel: FIFA/ISO nutzt CUW für Curaçao, die Map verwendet CUR.)
|
||||
const CODE_ALIAS: Record<string, string> = {
|
||||
CUW: "CUR", // Curaçao
|
||||
CRC: "CRC", // (Platzhalter, falls weitere auftauchen)
|
||||
};
|
||||
|
||||
// Fallback über den Teamnamen, falls ein Code unbekannt/abweichend ist.
|
||||
// Schlüssel: normalisierter Name -> Map-Code.
|
||||
const NAME_TO_CODE: Record<string, string> = {
|
||||
"curacao": "CUR", "curaçao": "CUR",
|
||||
"uruguay": "URU",
|
||||
"cape verde": "CPV", "cape verde islands": "CPV", "cabo verde": "CPV",
|
||||
"saudi arabia": "KSA",
|
||||
"ivory coast": "CIV", "côte d'ivoire": "CIV", "cote d'ivoire": "CIV",
|
||||
"south korea": "KOR", "korea republic": "KOR",
|
||||
"south africa": "RSA",
|
||||
"czechia": "CZE", "czech republic": "CZE",
|
||||
"bosnia and herzegovina": "BIH", "bosnia-herzegovina": "BIH",
|
||||
"dr congo": "COD", "congo dr": "COD", "democratic republic of the congo": "COD",
|
||||
};
|
||||
|
||||
// Normalisiert den Code eines Teams auf den in der Map verwendeten Code.
|
||||
function canonicalCode(team: Team | undefined): string | null {
|
||||
if (!team) return null;
|
||||
if (team.code) {
|
||||
const c = team.code.toUpperCase();
|
||||
if (CODE_ALIAS[c]) return CODE_ALIAS[c];
|
||||
// Wenn der Code direkt in der Map vorkommt, nimm ihn.
|
||||
return c;
|
||||
}
|
||||
// kein Code -> über den Namen versuchen
|
||||
const n = team.name?.toLowerCase().trim();
|
||||
return n ? (NAME_TO_CODE[n] ?? null) : null;
|
||||
}
|
||||
|
||||
// Liefert das Stadion eines Spiels.
|
||||
// Gruppenspiel -> über Teampaarung (Codes, mit Alias/Namen-Fallback),
|
||||
// K.o.-Spiel -> über Spielnummer.
|
||||
export function venueFor(m: Match, teams: Team[]): string | null {
|
||||
if (m.group != null) {
|
||||
const home = teams.find((t) => t.id === m.homeTeamId);
|
||||
const away = teams.find((t) => t.id === m.awayTeamId);
|
||||
let hc = canonicalCode(home);
|
||||
let ac = canonicalCode(away);
|
||||
// Erstversuch mit Codes
|
||||
let venue = hc && ac ? PAIR_VENUE.get(`${hc}-${ac}`) : undefined;
|
||||
// Falls kein Treffer: über die Namen normalisieren und erneut probieren.
|
||||
if (!venue) {
|
||||
const hn = home?.name?.toLowerCase().trim();
|
||||
const an = away?.name?.toLowerCase().trim();
|
||||
hc = (hn && NAME_TO_CODE[hn]) || hc;
|
||||
ac = (an && NAME_TO_CODE[an]) || ac;
|
||||
venue = hc && ac ? PAIR_VENUE.get(`${hc}-${ac}`) : undefined;
|
||||
}
|
||||
return venue ?? null;
|
||||
}
|
||||
return VENUE_BY_KO_MATCH[m.matchNumber] ?? null;
|
||||
}
|
||||
Reference in New Issue
Block a user