Files
wm-projekt/lib/resolve-bracket.ts
2026-06-26 13:25:39 -05:00

226 lines
9.6 KiB
TypeScript

import { GroupId, GroupTable, Match, Team, ThirdPlaceRow } from "@/lib/types";
import {
R32, LATER_ROUNDS, R32Match, BracketSlot,
ThirdAssignment, slotLabel,
} from "@/lib/bracket";
import { placeIsSecure } from "@/lib/secure-places";
import { thirdSlotIsSecure } from "@/lib/third-place-security";
// Ein aufgelöster Teilnehmer einer K.o.-Begegnung.
export interface ResolvedSide {
teamId: string | null; // null = noch Platzhalter
label: string; // Anzeige (Teamname oder "Sieger E" etc.)
code: string;
score: number | null;
isWinner: boolean;
provisional: boolean; // true = nur auf Basis aktueller Tabelle, noch nicht fix
tooltip: string | null; // Hover-Erklärung (Herkunft + ob fix)
}
export interface ResolvedTie {
matchNumber: number;
stage: string;
home: ResolvedSide;
away: ResolvedSide;
status: string;
prob?: { home: number; draw: number | null; away: number } | null;
}
// Findet das tatsächliche Spiel (aus dem Feed) zu einer FIFA-Match-Nummer.
function feedMatch(matches: Match[], num: number): Match | undefined {
return matches.find((m) => m.matchNumber === num && m.group == null);
}
// Bestimmt den Sieger eines abgeschlossenen Spiels (Feed) als Team-ID.
function winnerOf(m: Match | undefined): string | null {
if (!m || m.status !== "FINISHED") return null;
if (m.homeScore == null || m.awayScore == null) return null;
if (m.homeScore > m.awayScore) return m.homeTeamId;
if (m.awayScore > m.homeScore) return m.awayTeamId;
return null; // Unentschieden -> Elfmeter; Feed liefert i.d.R. Sieger separat
}
function loserOf(m: Match | undefined): string | null {
if (!m || m.status !== "FINISHED") return null;
if (m.homeScore == null || m.awayScore == null) return null;
if (m.homeScore > m.awayScore) return m.awayTeamId;
if (m.awayScore > m.homeScore) return m.homeTeamId;
return null;
}
// Löst einen R32-Slot (W/R/3) zu einer Team-ID auf, sofern bereits bekannt.
// provisional = true, solange die zugrunde liegende Gruppe/Zuordnung nicht fix ist.
function resolveR32Slot(
slot: BracketSlot,
winnerGroup: GroupId | undefined,
tables: GroupTable[],
assignment: ThirdAssignment | null,
thirds: ThirdPlaceRow[],
matches: Match[],
teams: Team[],
annexResolved: boolean,
): { teamId: string | null; provisional: boolean; tooltip: string | null } {
const table = (g: GroupId) => tables.find((t) => t.group === g);
if (slot.type === "W") {
const t = table(slot.group!);
const teamId = t?.rows.find((r) => r.rank === 1)?.teamId ?? null;
// Sieger fix, sobald Platz 1 rechnerisch gesichert ist (auch vor Gruppenende).
const provisional = !placeIsSecure(slot.group!, 1, teams, matches);
const prefix = provisional ? "aktuell " : "";
return { teamId, provisional, tooltip: `${prefix}1. Gruppe ${slot.group}` };
}
if (slot.type === "R") {
const t = table(slot.group!);
const teamId = t?.rows.find((r) => r.rank === 2)?.teamId ?? null;
// Zweiter fix, sobald Platz 2 rechnerisch gesichert ist.
const provisional = !placeIsSecure(slot.group!, 2, teams, matches);
const prefix = provisional ? "aktuell " : "";
return { teamId, provisional, tooltip: `${prefix}2. Gruppe ${slot.group}` };
}
// 3. Platz: braucht Annex-C-Zuordnung + den Gruppensieger dieses Spiels
if (slot.type === "3" && assignment && winnerGroup) {
const thirdGroup = assignment[winnerGroup];
if (thirdGroup) {
const row = thirds.find((r) => r.group === thirdGroup && r.qualifies);
// Fix nur, wenn ALLE drei Bedingungen erfüllt sind:
// 1. Annex C aufgelöst (8 Dritte zuweisbar)
// 2. Der Slot ist in allen noch möglichen Konstellationen stabil
// (Enumeration aller Annex-C-Kombinationen)
// 3. Das konkrete Team ist bekannt (Gruppe fertig)
const fix = annexResolved
&& thirdSlotIsSecure(winnerGroup, matches, teams)
&& row?.qualifies === true;
const provisional = !fix;
const prefix = provisional ? "aktuell " : "";
return {
teamId: row?.teamId ?? null,
provisional,
tooltip: `${prefix}3. der Gruppe ${thirdGroup}`,
};
}
}
if (slot.type === "3") {
const pool = slot.thirdPool?.join("") ?? "?";
return { teamId: null, provisional: true, tooltip: `aktuell 3. Gruppe ${pool}` };
}
return { teamId: null, provisional: true, tooltip: null };
}
function sideFrom(
teamId: string | null, fallbackLabel: string,
teams: Team[], feed: Match | undefined, which: "home" | "away",
provisional: boolean,
tooltip: string | null,
): ResolvedSide {
const team = teamId ? teams.find((t) => t.id === teamId) : undefined;
const score = feed
? which === "home" ? feed.homeScore : feed.awayScore
: null;
const w = winnerOf(feed);
return {
teamId,
label: team?.localisedName ?? team?.name ?? fallbackLabel,
code: team?.code ?? "",
score,
isWinner: teamId != null && w === teamId,
provisional: teamId != null && provisional,
tooltip,
};
}
// Baut die komplette aufgelöste Bracket-Struktur.
// resolveWinners: wenn true, werden die Gewinner-TeamIDs aus den aufgelösten
// R32-Slots abgeleitet (basierend auf den Spiel-Scores), statt aus den Team-IDs
// des Feeds. Nötig für die Simulation, wo KO-Matches Scores aber keine Team-IDs
// im Feed haben.
export function resolveBracket(
matches: Match[], teams: Team[], tables: GroupTable[],
thirds: ThirdPlaceRow[], assignment: ThirdAssignment | null,
annexResolved: boolean,
resolveWinners = false,
): { r32: ResolvedTie[]; later: Record<number, ResolvedTie> } {
// Map: Match-Nummer -> Sieger-Team-ID (für Propagation in Folgerunden)
const winners = new Map<number, string | null>();
const losers = new Map<number, string | null>();
// Map: Match-Nummer -> ist das Spiel beendet (Sieger fix)?
const decided = new Map<number, boolean>();
const r32: ResolvedTie[] = R32.map((rm: R32Match) => {
const feed = feedMatch(matches, rm.matchNumber);
const homeGroup = rm.home.type === "W" ? rm.home.group : undefined;
const awayGroup = rm.away.type === "W" ? rm.away.group : undefined;
// Für 3.-Platz-Slots: Gruppensieger ist die andere Seite (immer W)
const winnerGroup = (homeGroup ?? awayGroup) as GroupId | undefined;
const h = resolveR32Slot(rm.home, winnerGroup, tables, assignment, thirds, matches, teams, annexResolved);
const a = resolveR32Slot(rm.away, winnerGroup, tables, assignment, thirds, matches, teams, annexResolved);
const home = sideFrom(h.teamId, slotLabel(rm.home, assignment, winnerGroup), teams, feed, "home", h.provisional, h.tooltip);
const away = sideFrom(a.teamId, slotLabel(rm.away, assignment, winnerGroup), teams, feed, "away", a.provisional, a.tooltip);
const feedWinner = winnerOf(feed);
if (resolveWinners && !feedWinner && feed && h.teamId && a.teamId
&& feed.homeScore != null && feed.awayScore != null) {
// Simulation: Gewinner aus Scores und aufgelösten Team-IDs ableiten
if (feed.homeScore > feed.awayScore) {
winners.set(rm.matchNumber, h.teamId);
losers.set(rm.matchNumber, loserOf(feed) ?? a.teamId);
} else if (feed.awayScore > feed.homeScore) {
winners.set(rm.matchNumber, a.teamId);
losers.set(rm.matchNumber, loserOf(feed) ?? h.teamId);
} else {
// Unentschieden → Heim gewinnt
winners.set(rm.matchNumber, h.teamId);
losers.set(rm.matchNumber, loserOf(feed) ?? a.teamId);
}
} else {
winners.set(rm.matchNumber, feedWinner);
losers.set(rm.matchNumber, loserOf(feed));
}
decided.set(rm.matchNumber, feed?.status === "FINISHED");
return {
matchNumber: rm.matchNumber, stage: "R32",
home, away, status: feed?.status ?? "SCHEDULED", prob: feed?.prob,
};
});
const later: Record<number, ResolvedTie> = {};
for (const km of LATER_ROUNDS) {
const feed = feedMatch(matches, km.matchNumber);
const src = km.losers ? losers : winners;
const homeId = src.get(km.fromHome) ?? null;
const awayId = src.get(km.fromAway) ?? null;
// Ein Folgeteam ist fix, wenn das speisende Spiel beendet ist.
const homeProv = !(decided.get(km.fromHome) ?? false);
const awayProv = !(decided.get(km.fromAway) ?? false);
const homeLabel = `${km.losers ? "Verlierer" : "Sieger"} ${km.fromHome}`;
const awayLabel = `${km.losers ? "Verlierer" : "Sieger"} ${km.fromAway}`;
const homeTtip = `${km.losers ? "Verlierer" : "Sieger"} aus Spiel ${km.fromHome}`;
const awayTtip = `${km.losers ? "Verlierer" : "Sieger"} aus Spiel ${km.fromAway}`;
const home = sideFrom(homeId, homeLabel, teams, feed, "home", homeProv, homeTtip);
const away = sideFrom(awayId, awayLabel, teams, feed, "away", awayProv, awayTtip);
const feedWinner = winnerOf(feed);
if (resolveWinners && !feedWinner && feed && homeId && awayId
&& feed.homeScore != null && feed.awayScore != null) {
if (feed.homeScore > feed.awayScore) {
winners.set(km.matchNumber, homeId);
losers.set(km.matchNumber, loserOf(feed) ?? awayId);
} else if (feed.awayScore > feed.homeScore) {
winners.set(km.matchNumber, awayId);
losers.set(km.matchNumber, loserOf(feed) ?? homeId);
} else {
winners.set(km.matchNumber, homeId);
losers.set(km.matchNumber, loserOf(feed) ?? awayId);
}
} else {
winners.set(km.matchNumber, feedWinner);
losers.set(km.matchNumber, loserOf(feed));
}
decided.set(km.matchNumber, feed?.status === "FINISHED");
later[km.matchNumber] = {
matchNumber: km.matchNumber, stage: km.stage,
home, away, status: feed?.status ?? "SCHEDULED", prob: feed?.prob,
};
}
return { r32, later };
}