226 lines
9.6 KiB
TypeScript
226 lines
9.6 KiB
TypeScript
import { GroupId, GroupTable, Match, Team, ThirdPlaceRow } from "@/lib/types";
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import {
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R32, LATER_ROUNDS, R32Match, BracketSlot,
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ThirdAssignment, slotLabel,
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} from "@/lib/bracket";
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import { placeIsSecure } from "@/lib/secure-places";
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import { thirdSlotIsSecure } from "@/lib/third-place-security";
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// Ein aufgelöster Teilnehmer einer K.o.-Begegnung.
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export interface ResolvedSide {
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teamId: string | null; // null = noch Platzhalter
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label: string; // Anzeige (Teamname oder "Sieger E" etc.)
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code: string;
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score: number | null;
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isWinner: boolean;
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provisional: boolean; // true = nur auf Basis aktueller Tabelle, noch nicht fix
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tooltip: string | null; // Hover-Erklärung (Herkunft + ob fix)
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}
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export interface ResolvedTie {
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matchNumber: number;
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stage: string;
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home: ResolvedSide;
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away: ResolvedSide;
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status: string;
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prob?: { home: number; draw: number | null; away: number } | null;
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}
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// Findet das tatsächliche Spiel (aus dem Feed) zu einer FIFA-Match-Nummer.
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function feedMatch(matches: Match[], num: number): Match | undefined {
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return matches.find((m) => m.matchNumber === num && m.group == null);
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}
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// Bestimmt den Sieger eines abgeschlossenen Spiels (Feed) als Team-ID.
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function winnerOf(m: Match | undefined): string | null {
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if (!m || m.status !== "FINISHED") return null;
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if (m.homeScore == null || m.awayScore == null) return null;
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if (m.homeScore > m.awayScore) return m.homeTeamId;
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if (m.awayScore > m.homeScore) return m.awayTeamId;
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return null; // Unentschieden -> Elfmeter; Feed liefert i.d.R. Sieger separat
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}
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function loserOf(m: Match | undefined): string | null {
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if (!m || m.status !== "FINISHED") return null;
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if (m.homeScore == null || m.awayScore == null) return null;
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if (m.homeScore > m.awayScore) return m.awayTeamId;
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if (m.awayScore > m.homeScore) return m.homeTeamId;
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return null;
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}
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// Löst einen R32-Slot (W/R/3) zu einer Team-ID auf, sofern bereits bekannt.
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// provisional = true, solange die zugrunde liegende Gruppe/Zuordnung nicht fix ist.
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function resolveR32Slot(
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slot: BracketSlot,
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winnerGroup: GroupId | undefined,
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tables: GroupTable[],
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assignment: ThirdAssignment | null,
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thirds: ThirdPlaceRow[],
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matches: Match[],
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teams: Team[],
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annexResolved: boolean,
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): { teamId: string | null; provisional: boolean; tooltip: string | null } {
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const table = (g: GroupId) => tables.find((t) => t.group === g);
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if (slot.type === "W") {
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const t = table(slot.group!);
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const teamId = t?.rows.find((r) => r.rank === 1)?.teamId ?? null;
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// Sieger fix, sobald Platz 1 rechnerisch gesichert ist (auch vor Gruppenende).
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const provisional = !placeIsSecure(slot.group!, 1, teams, matches);
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const prefix = provisional ? "aktuell " : "";
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return { teamId, provisional, tooltip: `${prefix}1. Gruppe ${slot.group}` };
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}
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if (slot.type === "R") {
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const t = table(slot.group!);
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const teamId = t?.rows.find((r) => r.rank === 2)?.teamId ?? null;
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// Zweiter fix, sobald Platz 2 rechnerisch gesichert ist.
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const provisional = !placeIsSecure(slot.group!, 2, teams, matches);
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const prefix = provisional ? "aktuell " : "";
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return { teamId, provisional, tooltip: `${prefix}2. Gruppe ${slot.group}` };
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}
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// 3. Platz: braucht Annex-C-Zuordnung + den Gruppensieger dieses Spiels
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if (slot.type === "3" && assignment && winnerGroup) {
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const thirdGroup = assignment[winnerGroup];
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if (thirdGroup) {
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const row = thirds.find((r) => r.group === thirdGroup && r.qualifies);
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// Fix nur, wenn ALLE drei Bedingungen erfüllt sind:
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// 1. Annex C aufgelöst (8 Dritte zuweisbar)
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// 2. Der Slot ist in allen noch möglichen Konstellationen stabil
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// (Enumeration aller Annex-C-Kombinationen)
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// 3. Das konkrete Team ist bekannt (Gruppe fertig)
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const fix = annexResolved
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&& thirdSlotIsSecure(winnerGroup, matches, teams)
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&& row?.qualifies === true;
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const provisional = !fix;
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const prefix = provisional ? "aktuell " : "";
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return {
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teamId: row?.teamId ?? null,
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provisional,
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tooltip: `${prefix}3. der Gruppe ${thirdGroup}`,
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};
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}
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}
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if (slot.type === "3") {
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const pool = slot.thirdPool?.join("") ?? "?";
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return { teamId: null, provisional: true, tooltip: `aktuell 3. Gruppe ${pool}` };
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}
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return { teamId: null, provisional: true, tooltip: null };
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}
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function sideFrom(
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teamId: string | null, fallbackLabel: string,
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teams: Team[], feed: Match | undefined, which: "home" | "away",
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provisional: boolean,
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tooltip: string | null,
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): ResolvedSide {
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const team = teamId ? teams.find((t) => t.id === teamId) : undefined;
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const score = feed
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? which === "home" ? feed.homeScore : feed.awayScore
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: null;
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const w = winnerOf(feed);
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return {
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teamId,
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label: team?.localisedName ?? team?.name ?? fallbackLabel,
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code: team?.code ?? "",
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score,
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isWinner: teamId != null && w === teamId,
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provisional: teamId != null && provisional,
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tooltip,
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};
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}
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// Baut die komplette aufgelöste Bracket-Struktur.
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// resolveWinners: wenn true, werden die Gewinner-TeamIDs aus den aufgelösten
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// R32-Slots abgeleitet (basierend auf den Spiel-Scores), statt aus den Team-IDs
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// des Feeds. Nötig für die Simulation, wo KO-Matches Scores aber keine Team-IDs
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// im Feed haben.
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export function resolveBracket(
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matches: Match[], teams: Team[], tables: GroupTable[],
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thirds: ThirdPlaceRow[], assignment: ThirdAssignment | null,
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annexResolved: boolean,
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resolveWinners = false,
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): { r32: ResolvedTie[]; later: Record<number, ResolvedTie> } {
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// Map: Match-Nummer -> Sieger-Team-ID (für Propagation in Folgerunden)
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const winners = new Map<number, string | null>();
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const losers = new Map<number, string | null>();
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// Map: Match-Nummer -> ist das Spiel beendet (Sieger fix)?
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const decided = new Map<number, boolean>();
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const r32: ResolvedTie[] = R32.map((rm: R32Match) => {
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const feed = feedMatch(matches, rm.matchNumber);
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const homeGroup = rm.home.type === "W" ? rm.home.group : undefined;
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const awayGroup = rm.away.type === "W" ? rm.away.group : undefined;
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// Für 3.-Platz-Slots: Gruppensieger ist die andere Seite (immer W)
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const winnerGroup = (homeGroup ?? awayGroup) as GroupId | undefined;
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const h = resolveR32Slot(rm.home, winnerGroup, tables, assignment, thirds, matches, teams, annexResolved);
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const a = resolveR32Slot(rm.away, winnerGroup, tables, assignment, thirds, matches, teams, annexResolved);
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const home = sideFrom(h.teamId, slotLabel(rm.home, assignment, winnerGroup), teams, feed, "home", h.provisional, h.tooltip);
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const away = sideFrom(a.teamId, slotLabel(rm.away, assignment, winnerGroup), teams, feed, "away", a.provisional, a.tooltip);
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const feedWinner = winnerOf(feed);
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if (resolveWinners && !feedWinner && feed && h.teamId && a.teamId
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&& feed.homeScore != null && feed.awayScore != null) {
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// Simulation: Gewinner aus Scores und aufgelösten Team-IDs ableiten
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if (feed.homeScore > feed.awayScore) {
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winners.set(rm.matchNumber, h.teamId);
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losers.set(rm.matchNumber, loserOf(feed) ?? a.teamId);
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} else if (feed.awayScore > feed.homeScore) {
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winners.set(rm.matchNumber, a.teamId);
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losers.set(rm.matchNumber, loserOf(feed) ?? h.teamId);
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} else {
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// Unentschieden → Heim gewinnt
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winners.set(rm.matchNumber, h.teamId);
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losers.set(rm.matchNumber, loserOf(feed) ?? a.teamId);
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}
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} else {
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winners.set(rm.matchNumber, feedWinner);
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losers.set(rm.matchNumber, loserOf(feed));
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}
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decided.set(rm.matchNumber, feed?.status === "FINISHED");
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return {
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matchNumber: rm.matchNumber, stage: "R32",
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home, away, status: feed?.status ?? "SCHEDULED", prob: feed?.prob,
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};
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});
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const later: Record<number, ResolvedTie> = {};
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for (const km of LATER_ROUNDS) {
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const feed = feedMatch(matches, km.matchNumber);
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const src = km.losers ? losers : winners;
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const homeId = src.get(km.fromHome) ?? null;
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const awayId = src.get(km.fromAway) ?? null;
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// Ein Folgeteam ist fix, wenn das speisende Spiel beendet ist.
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const homeProv = !(decided.get(km.fromHome) ?? false);
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const awayProv = !(decided.get(km.fromAway) ?? false);
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const homeLabel = `${km.losers ? "Verlierer" : "Sieger"} ${km.fromHome}`;
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const awayLabel = `${km.losers ? "Verlierer" : "Sieger"} ${km.fromAway}`;
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const homeTtip = `${km.losers ? "Verlierer" : "Sieger"} aus Spiel ${km.fromHome}`;
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const awayTtip = `${km.losers ? "Verlierer" : "Sieger"} aus Spiel ${km.fromAway}`;
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const home = sideFrom(homeId, homeLabel, teams, feed, "home", homeProv, homeTtip);
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const away = sideFrom(awayId, awayLabel, teams, feed, "away", awayProv, awayTtip);
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const feedWinner = winnerOf(feed);
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if (resolveWinners && !feedWinner && feed && homeId && awayId
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&& feed.homeScore != null && feed.awayScore != null) {
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if (feed.homeScore > feed.awayScore) {
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winners.set(km.matchNumber, homeId);
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losers.set(km.matchNumber, loserOf(feed) ?? awayId);
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} else if (feed.awayScore > feed.homeScore) {
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winners.set(km.matchNumber, awayId);
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losers.set(km.matchNumber, loserOf(feed) ?? homeId);
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} else {
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winners.set(km.matchNumber, homeId);
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losers.set(km.matchNumber, loserOf(feed) ?? awayId);
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}
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} else {
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winners.set(km.matchNumber, feedWinner);
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losers.set(km.matchNumber, loserOf(feed));
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}
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decided.set(km.matchNumber, feed?.status === "FINISHED");
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later[km.matchNumber] = {
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matchNumber: km.matchNumber, stage: km.stage,
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home, away, status: feed?.status ?? "SCHEDULED", prob: feed?.prob,
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};
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}
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return { r32, later };
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} |