Shop integration
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10
product-scroll-poc/fragmentShader.glsl
Normal file
10
product-scroll-poc/fragmentShader.glsl
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varying vec2 vUv;
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varying float vDisplacement;
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uniform sampler2D tImage;
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void main() {
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vec4 color = texture2D(tImage, vUv);
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gl_FragColor = color;
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}
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