simulation
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110
lib/simulation.ts
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110
lib/simulation.ts
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import { Match, Team, GroupTable, ThirdPlaceRow } from "./types";
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import { ThirdAssignment, LATER_ROUNDS } from "./bracket";
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import { ResolvedSide, ResolvedTie } from "./resolve-bracket";
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export type SimOverrides = Record<string, { homeScore: number; awayScore: number }>;
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const STORAGE_KEY = "wm2026-sim-overrides";
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export function loadOverrides(): SimOverrides {
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if (typeof window === "undefined") return {};
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try {
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const raw = localStorage.getItem(STORAGE_KEY);
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return raw ? JSON.parse(raw) : {};
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} catch {
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return {};
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}
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}
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export function saveOverrides(overrides: SimOverrides): void {
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if (typeof window === "undefined") return;
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try {
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localStorage.setItem(STORAGE_KEY, JSON.stringify(overrides));
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} catch { /* quota exceeded */ }
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}
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// Plausibles Standardergebnis aus Polymarket-Wahrscheinlichkeiten.
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// Favorit gewinnt 1:0; bei hoher W'keit (>=0.65) 2:0.
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// Ohne prob: Gruppe → 1:1, K.o. → null (Nutzer muss selbst eingeben).
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export function defaultScore(match: Match): { homeScore: number; awayScore: number } | null {
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const prob = match.prob;
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if (!prob) {
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if (match.stage === "GROUP") return { homeScore: 1, awayScore: 1 };
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return null;
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}
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const homeFav = prob.home >= prob.away;
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const favProb = Math.max(prob.home, prob.away);
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const goals = favProb >= 0.65 ? 2 : 1;
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if (homeFav) return { homeScore: goals, awayScore: 0 };
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return { homeScore: 0, awayScore: goals };
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}
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// Baut die simulierte Match-Liste: gespielte Spiele unverändert,
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// offene Spiele mit Override oder Polymarket-Default, status = "FINISHED".
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export function buildSimMatches(realMatches: Match[], overrides: SimOverrides): Match[] {
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return realMatches.map((m) => {
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if (m.status === "FINISHED") return m;
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const override = overrides[m.id];
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if (override) {
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return { ...m, homeScore: override.homeScore, awayScore: override.awayScore, status: "FINISHED" as const };
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}
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const def = defaultScore(m);
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if (def) {
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return { ...m, homeScore: def.homeScore, awayScore: def.awayScore, status: "FINISHED" as const };
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}
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return m;
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});
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}
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// Ermittelt die Gewinner-Seite eines aufgelösten Ties anhand der Scores.
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function winningSide(tie: ResolvedTie): ResolvedSide | null {
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if (tie.home.score == null || tie.away.score == null) return null;
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if (tie.home.score > tie.away.score) return tie.home;
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if (tie.away.score > tie.home.score) return tie.away;
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return tie.home; // unentschieden → Heimseite gewinnt
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}
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function losingSide(tie: ResolvedTie): ResolvedSide | null {
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if (tie.home.score == null || tie.away.score == null) return null;
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if (tie.home.score > tie.away.score) return tie.away;
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if (tie.away.score > tie.home.score) return tie.home;
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return tie.away;
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}
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// Propagiert Gewinner aus R32 durch alle Folgerunden (R16→QF→SF→Finale).
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// Füllt teamId/label/code in den späteren Runden mit den Daten des Gewinners.
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export function propagateSimWinners(
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r32: ResolvedTie[],
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later: Record<number, ResolvedTie>,
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): Record<number, ResolvedTie> {
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const winners = new Map<number, { teamId: string; label: string; code: string }>();
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const losers = new Map<number, { teamId: string; label: string; code: string }>();
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function update(tie: ResolvedTie) {
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const w = winningSide(tie);
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const l = losingSide(tie);
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if (w?.teamId) winners.set(tie.matchNumber, { teamId: w.teamId, label: w.label, code: w.code });
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if (l?.teamId) losers.set(tie.matchNumber, { teamId: l.teamId, label: l.label, code: l.code });
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}
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for (const tie of r32) update(tie);
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const result: Record<number, ResolvedTie> = {};
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for (const km of LATER_ROUNDS) {
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const tie = later[km.matchNumber];
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if (!tie) continue;
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const src = km.losers ? losers : winners;
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const hw = src.get(km.fromHome);
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const aw = src.get(km.fromAway);
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const home = hw
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? { ...tie.home, teamId: hw.teamId, label: hw.label, code: hw.code, isWinner: false, provisional: false }
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: tie.home;
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const away = aw
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? { ...tie.away, teamId: aw.teamId, label: aw.label, code: aw.code, isWinner: false, provisional: false }
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: tie.away;
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const newTie: ResolvedTie = { ...tie, home, away };
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update(newTie);
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result[km.matchNumber] = newTie;
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}
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return result;
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}
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